Capes Overview – A Tremendous Good Tactical Time – WGB

Otávio Games
By Otávio Games
17 Min Read


Capes is a superhero turn-based technique sport and the debut title from Spitfire Interactive, a small crew based mostly in Australia. Capes harkens again to the 80s and 90s comics, after they have been nonetheless goofy and tacky but in addition beginning to enterprise into darker subject material. Politics, medicine, intercourse, morality and extra began to grow to be themes tackled by writers, heroes got here from all kinds of backgrounds, creeds and beliefs. It was a enjoyable time to be a comic-book reader.

However there’s additionally one other notable supply of inspiration for Capes, and that’s Freedom Power, a turn-based superhero sport launched in 2002 by Irrational Video games, spearheaded on the time by business icon Ken Levine. Morgan Jaffit is among the writers on Capes, and labored at Irrational after they put out Freedom Power to huge crucial acclaim. Sadly although, Freedom Power has kinda been forgotten about over time.

Capes takes place in a world the place the heroes have already misplaced. In King Metropolis, superheroes (often known as capes) have been banned for the final 20 years after a mysterious group often known as The Firm got here in and promised to get the masked vigilantes beneath management. No shock: The Firm is managed by a bunch of supervillains with lower than pure motivations. Anyone exhibiting powers might be hunted down, captured and dragged off to secret amenities. The common folks that dwell within the metropolis have seemingly purchased into the propaganda and hate the few capes which can be nonetheless attempting to battle the great battle. There’s a bit little bit of an X-Males vibe occurring with the vilification of everybody born with a sure gene.

Precisely how The Firm got here to carry a lot energy and why the nation’s authorities and the opposite heroes go away town alone is one thing which is regularly revealed over the course of the sport. One thing clearly went down, however what was it?

That’s the place our group of misfits are available – you’re going to recruit a crew of 8 younger heroes led by a grizzled veteran referred to as Doctrine who has a protracted and bloody historical past with The Firm. There’s a pure conflict of ideologies right here: Doctrine has been by means of rather a lot and takes a way more pessimistic view of the conflict in opposition to The Firm. Whereas he doesn’t advocate brutal ways and lack of life for the larger good, he’s extra keen to simply accept that not everyone could be saved and that lives could also be misplaced within the battle. He additionally has no downside with merely killing a captured villain to make sure he gained’t come again and trigger issues. The youthful heroes are extra optimistic and take losses far more durable, and aren’t too impressed with the legacy they’ve inherited. They’ve been born right into a world that hates them for merely present, and are pressured to battle to outlive. Thoughts you, their reluctance to kill a supervillain at one level within the plot is considerably laughable after they spent the previous few missions throwing folks off of buildings to their demise.

Sadly, I discovered that the story by no means actually bought off the bottom. It’s an easy story of excellent versus unhealthy with out a few of the extra refined parts from the very comics it attracts inspiration from. After all, being simple is just not an issue by itself: typically it’s good to have clear unhealthy guys and villains, and a crew of excellent folks. However for a narrative like that you just want charismatic, likeable and fascinating characters, and Capes roster of heroes are none of these issues. They’ve cool designs however they by no means get sufficient time to develop personalities. It’s virtually like they every get a single problem of a comic book written about them and that’s it. It’s not like there isn’t time both: the center portion of the sport actually spins its wheels, making it the proper time to construct the characters and their relationships with one another.

Cease me in the event you’ve heard this earlier than: every spherical you get to maneuver your crew of 4 characters across the map and carry out actions. Every hero has precisely two motion factors to spend on assaults and particular skills, and a handful of motion factors. These can all be spent in any order you’d like, so you may transfer, assault and transfer once more earlier than unleashing a capability, or do two actions after which run away and many others.

To this point, so very turn-based tactical. The comparability to XCOM is nearly automated lately, but it surely’s not one value making as a result of Capes could be very totally different. Hell, it’s not even associated to Marvel’s Midnight Suns and its randomised playing cards. There’s no cowl system and no random rolls of the cube deciding whether or not a punch or a bolt of electrical energy will hit in Capes, so that you at all times know precisely what harm you’ll do. It helps you to wade into fights with confidence, which isn’t at all times for the very best as a result of Capes prefer to throw loads of goons at you and its simple to get overwhelmed. You realize precisely how a lot harm you are able to do, precisely how far you may transfer, precisely what number of hits you may land. The one factor you may’t be fully certain of is what the enemy AI may do on its flip.

The heroes themselves and their particular powers are due to this fact, in fact, central to how Capes performs. In my preliminary preview of the sport I nervous a bit that the heroes appeared fairly tame in comparison with the bombastic powers and charisma of traditional Marvel and DC characters. I feel that’s nonetheless truthful. It is a generic assortment of hero archetypes, from the speedster to the brawler. Their powers lack a lot visible aptitude, doubtless as a result of sport’s very dated graphics. It’s serviceable within the gameplay, however throughout cutscenes when the digicam zooms in, the plastic character fashions and stiff animations are virtually distracting. Nevertheless, this can be a small sport from a small crew, so it’s not an enormous problem.

Heroes embody the likes of Weathervane who can blast enemies with electrical energy and gusts of wind; and Ignis, whose complete deal – aside from being an annoying streamer – is setting hearth to all the things which in flip powers up her Final. Rebound is all about utilizing her teleport to backstab enemies for large harm earlier than retreating shortly as she will’t take loads of hits earlier than happening. Mindfire makes use of his telekinetic powers to hurl particles at foes and might even make them additional susceptible to assaults for a spherical. Whereas possibly not essentially the most conceptually thrilling heroes, all of them slot neatly into their roles and, most significantly, are very totally different from one another. Which means some heroes are much better than others in particular missions, too. I realized that the arduous means in a boss battle the place the supervillain would replicate when taking harm, which included taking hearth harm from Ignis. It didn’t take lengthy earlier than the map was coated in a sea of clones as a result of I hadn’t tightly managed Ignis’ flames.

A giant a part of the gameplay are the particular team-up strikes that allow heroes mix skills and powers into one thing higher. For instance, Aspect is relatively gradual shifting when he’s armoured up in crystals (he’s the tank you set on the very entrance) so if he’s close to Rebound he can use her teleport to shift throughout the map shortly. Rebound also can then use Aspect’s abiity to summon large crystals to present her backstab assault a bit additional energy. In the meantime, Ignis can lend her flame to Mercurial’s velocity, letting her go away a path of flames throughout the battlefield, whereas Weathervane can use Aspect’s crystals to chain lightening, letting it go additional. The truth is, so essential are these strikes that rising or reducing the problem will really change the vary at which they can be utilized.

Talking of which, Capes is a surprisingly brutal sport at instances, even on the simplest setting. A big a part of these savage issue spikes is because of to sport’s absolute enjoyment of bombarding you with piles of henchmen It has a specific behavior of sending in new waves of enemies when missions really feel like they need to really be wrapping up, padding out the runtime. They swarm the maps, lots of them having particular assaults that charge-up and can hit massive areas except disarmed in time. The ensuing mess has a behavior of eradicating a few of the tactical pondering from the motion, though I gained’t rule out my very own stupidity and incapability to maintain monitor of all the things as being the problem. With so many our bodies on the display screen, it will possibly really feel much less like fastidiously analysing which stone to take away to carry down the wall, and extra like hitting stuff till you occur on the best one. I’d typically lose fights and replay them, solely to be left not sure as to why I gained this time versus the final. Amidst the chaos, I assume I simply stumbled upon the best enemy on the proper time or bought a bit luckier on who they centered on, however I don’t like that feeling of not realizing what labored.

Different missions are extra balanced between chaos and technique, like fastidiously shifting enemies into place for Kinetic’s Final to slam two of them off a ledge. Aspect is a very helpful hero as a result of his Development ability can be utilized to dam pathways and doorways, supplying you with time to take care of one group of foes whereas the opposite group has to go the great distance spherical. He’s additionally the one actual tank within the sport, which makes him very important when there are such a lot of enemies on the display screen. It’s these missions with smaller enemy counts I like most, when the motion focuses in on well combining skills, positioning and ahead pondering relatively than battling what appears like dozens upon dozens of unhealthy guys. And fortunately, whereas there have been a a couple of irritating missions, most of them did let me concentrate on that tactical pondering and have been heaps of enjoyable.

As you efficiently smash by means of legions of thugs and the occasional supervillain, heroes will collect XP, opening upgrades to present powers and few fully new skills so that you can buy utilizing SP. You possibly can’t radically alter a heroes perform on the battlefield, however you may tweak them just a bit bit to your liking. Going again and replaying previous missions to finish non-compulsory targets for extra SP is pretty essential, particularly while you recruit a brand new hero as they begin at degree 1. This does add some synthetic padding to a marketing campaign which already feels a bit too lengthy at round 20-30 hours

Exterior of the turn-based heroics, Capes is imply and lean. Between missions you get to move again to an underground lair that was as soon as the headquarters of big-league superheroes however is now like a dorm for a bunch of children with questionable style sense. You possibly can head out on patrol missions and replay previous missions as a way to get extra factors to spend on levelling up heroes, however the lair itself by no means comes into play, which is stunning. Upon being launched to the place, I used to be type of anticipating some XCOM type base-building or at the very least having the ability to customise it a bit. Sadly, it’s nothing greater than a backdrop to dialogue between the heroes.

The shortage of customisation additionally extends to the heroes themselves. You possibly can’t create a hero your self, and you may’t change up the costumes they put on, an actual bummer for the style aware amongst you hoping to have everybody in matching gear..

However we must be truthful to the builders: engaged on what I assume to be a comparatively tight funds, it is sensible to concentrate on the core gameplay relatively than spreading assets skinny. And whereas I don’t assume the writing is powerful, it’s clear additionally they needed to concentrate on heroes they created from the bottom up in order that they may try to inform fascinating tales with them, relatively than attempting to awkwardly tip-toe round weirdly named participant creations.

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Ranking: 3.5 out of 5.

Whereas Capes could be much less Avengers and extra West Coast Avengers by way of its presentation and funds, beneath these plastic faces lies a extremely enjoyable turn-based ways sport. The story could not attain the highs of comedian ebook greatness but it surely’s nonetheless a good time. It’s the gameplay the place Capes shines although. Generally it may be a bit too heavy-handed with the enemy rely, however while you’re in the course of the fray punching unhealthy guys off of ledges, powering up Ultimates and mixing skills, it’s a rattling good time.



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